This action can be used only take the Dash or Disengage action. On each of your turns, you can a bonus action on each of your turns in combat. You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. To gain this benefit, you can’t be blinded, deafened, or incapacitated. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. You gain one of the following features of your choice:ĭanger Sense. Supplementary AbilitiesĪlso at 2nd level, you’ve learned to supplement your magic with abilities that rely on your physical tenacity more than your intellect. You may not cast another spell, including cantrips, on the same turn that you use this feature. You must make a separate ranged spell attack roll for each target. The spell can target one additional target within range, to a maximum of 5 targets.The spell’s damage increases by 1d10, to a maximum of 5d10.The spell’s range increases by 30 feet, to a maximum of 150 feet.For each spell slot you expend above 1st, you can add one of the following features: The spell is a ranged spell attack with a range of 30 ft and deals 2d10 force damage on a hit. Starting when you choose this arcane tradition at 2nd level, you’ve learned creative ways to cast spells that most arcane scholars consider “sloppy.” Once per turn, you can use your action to expend one spell slot to create an improvised magic spell. Improvised Spell, Supplementary Abilities Wizard School Dropout Features Wizard Level If you are partaking in an Evadimus’ School for Gifted Spellcasters campaign, at your GM’s discretion, you can take this option even if you flunk out of the school.
Of course, just because someone fails at a wizarding school, doesn’t mean that they still can’t try to wield arcane power, even if they do so poorly. After all, the average graduation rate for most is below 85%. Aura of Magical ResistanceĪt 14th level, you and friendly creatures within 10 feet of you have advantage on saving throws against spells. Aura of ConcentrationĪt 10th level, while you or friendly creatures within 10 feet of you are concentrating on a spell, you and the creatures have advantage on Constitution saving throws to avoid breaking your concentration.
Once you use this feature, you can’t use it again until you finish a short or long rest. When a friendly creature that you see within 30 feet of you casts a spell, and the creature can hear you, you can use your reaction to give the creature advantage on its ranged spell attack roll or to give the target of the caster’s spell disadvantage on its saving throw against the spell. Starting at 6th level, your coaching bolsters your allies’ spellcasting abilities. Your spellcasting ability for these spells is Intelligence. You can cast each of these spells once at its lowest level, and you must finish a long rest before you can cast it in this way again. Choose two 1st-level spells to learn from any spell list. Advanced StudiesĪt 2nd level, your knowledge of magic extends beyond the arcane. Your proficiency bonus is doubled for any ability check you make that uses either of those skills. You also become proficient in the Arcana and History skills. Starting when you choose this tradition at 2nd level, you learn two languages of your choice. Wizard teachers use their coaching powers to boost other spellcasters and improve the abilities of those around them. Typically, they are feared by those who recognize their relationship with magic. Wizard teachers are often considered to be some of the most powerful practitioners around. There’s an old saying, “Those who can, do and those who can’t, teach.” Of course, that saying is completely erroneous when applied to those who practice the mystic arts. Both represent potential paths that wizarding school graduates can take after completing their education. The following options are available to a wizard in addition to those normally offered: Wizard School Dropout and Teacher. When a wizard reaches 2nd level, it chooses an arcane tradition. Learn more about BroadSword Monthly #1 (and get 10% off the price!) This article is a preview for the content in BroadSword Monthly #1, due out in August. DM Dave Leave a Comment on Evadimus’ School for Gifted Spellcasters Appendix | New Campaign Setting for Fifth Edition Posted in Campaign Settings